Here is my new project in which I wanted to explore different techniques for creating organic environments. It was inspired by Louisiana's swamps and the Florida Everglades.

Most of the meshes were made in Maya and sculpted in Zbrush, except for the tarp on the roof which was first made in Marvelous Designer and then sculpted in Zbrush. All the assets were textured in Substance Painter and Substance Designer.
One of my main goals was to learn how to approach making natural environments without the use of scans or photo information. This is because I wanted to improve my sculpting skills in Zbrush and get into Substance Designer. I used however some ready alpha brushes in Zbrush and I used Gradient Map filter in Substance Designer to pick interesting color gradients from photographs.

One of my inspirations while making the Swamp was the concept “Hermit’s Hut” by Chander Lieve: https://www.artstation.com/artwork/RD3PX