Here is some wood that I made for my Swamp scene. All the meshes are made in Maya and sculpted in Zbrush, textured in Substance Painter and Substance Designer. The project was made in Unreal Engine.
Low poly with normal map applied.
Final albedo and normal map
Roughness and ambient occlusion
Here is an example of some of the masks I made in Substance Designer and later applied in Substance Painter as the base for outer part of the wood (picture to the left) and inner part (picture to the right)
Along with basic albedo I also made some surface details and roughness in Substance Designer. The third map seemed also very useful as I used it repeatedly in Designer to get different layers of fibers.
Here are different layers that I used in Designer to create the final albedo.