Old Wood

Here is some wood that I made for my Swamp scene. All the meshes are made in Maya and sculpted in Zbrush, textured in Substance Painter and Substance Designer. The project was made in Unreal Engine.

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Front view

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Back view

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Low poly

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Low poly with normal map applied.

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Final albedo and normal map

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Roughness and ambient occlusion

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Here is an example of some of the masks I made in Substance Designer and later applied in Substance Painter as the base for outer part of the wood (picture to the left) and inner part (picture to the right)

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Along with basic albedo I also made some surface details and roughness in Substance Designer. The third map seemed also very useful as I used it repeatedly in Designer to get different layers of fibers.

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Here are different layers that I used in Designer to create the final albedo.

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